For instance, we found ourselves saving the Mash League and Touch League for times we couldn't (or shouldn't) move the 3DS around wildly or talk into its built-in microphone. This only holds true for Story mode, however, and there's much more to the game than that.Īfter clearing Story mode you gain access to the challenge mode, and that's where the real fun begins. #Warioware gold 3ds cia series#Ĭhallenge mode introduces a series of crazy stipulations to the established formula. For instance, split screen mode features games being played on each of the 3DS's screens, with no delay between them, meaning as soon as you finish a game on one screen, you must immediately look at the other one and play an entirely different game. The games in Challenge mode can be of any type, so at any given moment you may also need to switch control schemes. It's fast, fun and chaotic in the best way. Segmenting game types into different characters worked pretty much the same as it originally did. The cutscenes are nice, but never really go anywhere. There's a vague storyline which makes you think something dramatic is just around the corner, but that never happens. It would’ve been nice for a new mini game (the longer none-microgames) to have come from the new storyline element. it just trails off to another collection, and then vanishes. I’ve been told this is a petty complaint. The original GBA version had the "garlic Wario" thing, which also never went anywhere. but that was on a limited GBA system, 25 years ago, and without luxurious cutscenes that could’ve done something more interesting. The music numbers are all but absent, leaving you to simply listen to OLD (BETTER) musical numbers in the collected Records section.Īgain, compare this to the GBA original. It's a nice enough collection, and if you’ve never played a WarioWare before, then it's a great starting point.īut that’s all that it feels like.
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